In short, the new Armageddon minigame is an exclusive based on great classics from the current community like Bed Wars. We will have 4 teams, each team consisting of 5 players. These teams will emerge in a building, each at a certain point on the map, where they will defend the core of their island as much as possible. The difference is that we have only one central Shopkeeper on the map to buy items to protect and improve your building. In addition of relying on character selection in the Waiting Lobby.
Subtitle:
TEAM IMPROVEMENTS:
Still in the Shopkeeper menu, we list the 4 items that represent improvements to the team and your purchases are made only with Chips.
When activating one of these traps, the opponent may be blinded, slowed, or fatigued.
The trading system with the Shopkeeper recalls the Clash Of Buffs purchase mode, shopping for kills, different from the traditional BedWars that generates ores on the island. This explains why there is only one central NPC.
When eliminating an opponent you receive a certain amount of coins, these coins will be spent in the match with the Shopkeeper in the Equipment part, it is worth mentioning that they will be reset with each death.
One way we adopt for the player to store them is by depositing the total amount that he has in his "portfolio", evidenced in the "scoreboard" in the improvement he intends to activate or evolve in the menu shopkeeper. There, his entire team will see the Chips that have already been deposited and by whom.
See the representation below:

You will have more than 8 characters to choose from in the "Waiting Lobby" (wl). Almost everyone will be paid, and you can buy in the lobby using Armageddon Coins. At least 4 characters will be released. When you choose a certain character from the w.l. menu, both are characterized by a "head" of the skin that represents it. As soon as the game starts you get the skin that the character has, throughout the game.
Each character has a special ability, and all characters will be separated into categories, such as:
Duelists
: Duelists are the most dangerous and attacking characters in Armageddon, they have a self-sufficiency capable of being responsible for the entire attack of the team.
■ Armiferous
■ Andromeda
■ Ravenous Resonator
■ Viking Hunter
■ Mage
■ Elder Watchman
■ Armed Researcher
■ Healer
■ Host Miner
■ Nuclear Mutated
■ Triune Striker
■ Vengeful Shaman
■ Irina, Ice Archer
■ Tupã, the Prince of Heaven
■ Piolin the mischievous clown
■ Shiva, the guardian of ice
Bridges should be recurrent because, you can be walking under ground and
suddenly a part of it is consumed by Black Holes, which are randomly generated in areas
different from the map. So always take some
blocks with you.
<font color="BlueViolet">Common Skills</font>: High mobility, extra-human speed, strong in close-range combat, and tricks.
: High mobility, extra-human speed, strong in close-range combat, and
tricks.
This character is part of the front line, being considered a warrior dangerous, because every 5 attacks of this one, it generates fatigue in your opponent, leaving him limited and more vulnerable to this combatant.

This being is the strongest character around, dealing area damage. Not counting that with each blow on his opponent, he throws him into the air. In addition to being very strong, he is very cunning ideal to open the way!

This character is cunning when attacking an opponent with his ability to inflict Stun the 3 closest enemies and reduce their visual range.

Vikings are ferocious and barbaric, killing everyone and everything in their path. With great strength and bravery, these characters complete a Duelist team by being Bloods. cold ones to open the way. They offer strength and regeneration to the closest fellow tier (Duelists).

Common Skills: heals, slows, or blocks locations.
This class provides defense to the team by allowing force fields to be emitted and narrowing paths for possible attacks. Deal attacks by magic, causing Slow on the opponent.

The class of characters who are good with the bow, hitting their enemies that offer air hazards to their buildings. Your arrows become more powerful when using the enigmatic bow, sold by the Merchant.

This scientist during core splitting developed a powerful weapon that causes freezing in a 5 block radius for 3 seconds when thrown.

This character offers psionic healing for 6 seconds, that is, sending healing to your teammates via psychic medium, regardless of distance.

<font color="BlueViolet">Common Skills</font>: Detect and track enemies, blind, heal allies.
: Detect and track enemies, blind, heal allies.
Able to summon Black Holes more easily, offering high staff block-destroying speed when they're close by.

By being hit by nuclear waves, this character acquired a spikes skill of teleportation, that is, he can quickly teleport himself anywhere to preview an environment targeted. The effect is very fast, about 2 seconds of viewer movement.

This character applies blind in a 10 block radius when hitting 3 times combo on the closest enemies.

This character applies health regeneration to his teammates when they attack a opposing building, and meanwhile, weakens enemies that approach your base.

Common Skills: Block visions, strategic, slows, smoke.
This character has a true ice bow. She uses it to apply slow and stun enemies while moving quickly across the map.

Skill 1
Fire freezing arrows at your enemies. The first arrow to hit a enemy will cause slow 1 for 5 seconds. In case Irina fires and hits another arrow while your enemy is under the effect of slow, he will receive slow 2 for 5 seconds. If Irina hits a third arrow at the enemy still slowed by 2, that arrow will have a freezing effect, and will stun your enemy for 3 seconds.
Skill 2
By activating this skill, Irina will gain a large speed buff, which will last for 7 seconds. Right after those 7 seconds, she can dash in any direction, leaving a freezing trail behind back.
Ice trail: After dashing, Irina will leave a trail of ice on the ground that it will last 10 seconds and will damage and slow those who step on it. Irina case go across
an enemy with your dash, Freezing Trail, in addition to causing damage and slowing,
will stun the enemy for 3s.
Tupã, with his trident, when hitting an enemy invokes a divine fury from the heavens with lightning, causing an explosion. It in turn causes blindness for 5s, after which the enemy will have one slowdown effect for 10s.
Reload time: 40s.

Piolin, can spread surprise traps across the map. When stepping into a trap
surprise, an explosion sound will appear, denouncing its location, in addition the enemy will be
a slow effect for 10s.
Plates that have not been activated will remain on the map for 200s.
Reload time: 240s.

Shiva, when hitting three snowballs on an enemy, will be slowed for
5s, after this effect the enemy will be under effect of weakness for
10s. If Shiva hits
two more balls while the enemy is under the effect of poisonous snow, Shiva wins
speed for 20s.
Reload time: 40s.

Skill 2
Fire freezing arrows at your enemies. The first arrow to hit a
enemy will cause slow 1 for 5 seconds. In case Irina fires and hits another
arrow while your enemy is
under the effect of slow, he will receive slow 2 for 5 seconds. If Irina hits
a third arrow at the enemy still slowed by 2, that arrow will have a
freezing effect, and will stun your enemy for 3 seconds.
Questions or
Armageddon suggestions?